Tuesday 26 November 2019

Minecraft Revision

  • Focus on Industry and audience
-Industry- Educational, ways to turn off violence, supports creativity. Can be addictive and violent. Competitors such as: Playstation, Google Stadia and Steam.
-Ownership- Notch and Mojang- Microsoft.
-Production- The way the game is created to target the audience of 5-20 year olds.
-Distribution- Advertising and everything to help promote the game.
-Circulation- The way in which is is played by YouTubers and also the amount of games its sold.

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