Showing posts with label Audience. Show all posts
Showing posts with label Audience. Show all posts

Monday, 27 January 2020

Stranger things fandom


What is the product? Give an overview.
Who is it by? What demographic/ psychographic can the fan be defined by?
Where can you find this product? Which platform?
Which features of the drama’s content does the product focus on? What does it suggest is the main appeal of the TV drama?
How have other fans responded to the content? Give examples of how they respond?
Are the fans targeted by the TV drama’s creators in any way?
Fan-made product 1




Mugs- To idolise fans favourite characters within Stranger Things.
TheTeeWarehouse is the creator. The creator fits into the C1C2 bracket and the audience that this creator is targeting is ABC1C2. The mug aims to target the older audience.
Amazon, Etsy, Ebay (computer, smartphone, tablet)
The most popular Mug features ‘Hawkins police’ logo, however others also feature character cartoons and other notorious logos from the show.
The character themed mugs have inspired other fans to either help distribute original designs or re-make their own design and sell it themselves.
The creators want fans to create their own Stranger Things themed products in order to help promote the show.
Fan-made product 2




Retro VHS Lamp- Looks like an old VHS tape to show the nostalgia of the 80’s with a Stanger Things logo on it.
ReelVHSLamps is the creator.
The creator fits into the C1C2 bracket and the audience that this creator is targeting is ABC1C2.
Etsy, Amazon, Ebay (computer, smartphone, tablet)
Each lamp features the stranger Things logo across the front sticker. The colour of lighting inside the VHS tape differs to choice (Neon 80’s colours).
The VHS lamps have inspired other fans to either help distribute original designs or re-make their own design and sell it themselves.
The creators want fans to create their own Stranger Things themed products in order to help promote the show.
Fan-made product 3




T-shirts- These contain the Stranger Things logo as well as pictures of characters.
KSDApparelcO creates best-selling t-shirts for a targeted ABC1C2 audience. The age target is more plentiful (larger range).
Etsy, Amazon, Ebay (computer, smartphone, tablet)
All of the available t-shirts host different designs –ranging from  characters, Main Logo, Eggos/food and main locations in the show.
The character and main logo themed t-shirts have inspired other fans to either help distribute original designs or re-make their own design and sell it themselves.
The creators want fans to create their own Stranger Things themed products in order to help promote the show.



Stranger Things Audience notes


  • 15-49 year olds
  • Why they love it- 80's nostalgia
  • How is the audience been targeted
  • Synergy with Netflix
  • Extensive Narrative Enigmas- Always wanting to know more about the story
  • Emotive representations
  • Realism- Friendship/loyalty, young protagonists, collective identity
  • Retro styling- Nostalgia, soundtrack, hybridisation- sci-fi, thriller
  • Must see appointment tv 
Gratifications theory- Personalisation (identify with characters), Information (anything that it teaches you), Entertainment (what viewers want), Social interaction (water cooler chat)
  • Escapist, non realist entertaining drama- Diversion
  • Discussed, written about, hyped and virally sold- Social interaction
  • Identity is key appeal e.g. Personal identity with notions of difference
  • Information is given on 1980's cultural history- Surveillance culture

Wednesday, 20 March 2019

Big Issue analysis

  • 48 pages
  • 36 adverts
  • 29 editorial pages
  • Items advertised include: Charities, Home appliances, furniture, competitions and healthcare.
  • Environmental change was talked about in the issue

Thursday, 28 February 2019

Minecraft Questions




  1. 16,107,957 Subscribers as of 27 February 2019
  2. Ali A has done Minecraft since 2013
  3. Ali A started playing Minecraft because it was a new trending game that brought in millions of views to his channel because it was trending at the time.
  4. He wants to improve his content and keep up to date with the latest trends in the video game world in order for his videos to appeal to all audiences.
  5. Coming up with video ideas, making the videos and editing are activities that take up a signifiant amount of his daily routine. Followed by meetings with endorsers/sponsors and then obviously having his meals and a bit of chill out time.
  6. We watch YouTubers for entertainment purposes and also to keep up with the latest trends. We may also watch YouTubers for advice or tutorials. But also we watch YouTubers for inspiration or ideas.
  7. Twitch is a social media platform where creators can livestream themselves to big audiences worldwide. These creators can also get payed through the amount of viewers they have, to donations made by the viewers and also sponsorship money from various brands that the individual is advertising on the stream. Many viewers can spend up to 5 hours watching livestreams, mainly for entertainment purposes.
  8. Ali A earns between $125 k to $2.5 million.
  9. Minecraft was purchased for $2.5 billion by Microsoft.
  10. Minecraft is a sandbox game that will never get boring because the game is only limited by the players imagination and only minor updates and tweaks may be needed so it can save a lot of money for a company. Also the game has sold over 120 million copies worldwide and that number keeps increasing. And finally the game has now become a global icon and is very popular with many people of a variety of ages.
  11. Microsoft could however completely change the idea of the game now that they have the rights to Minecraft. However, this could effect the already huge audience the game has and could cause a downfall in the amount of players the game has.
  12. Minecraft's biggest asset is the fact that the game is only limited to the imagination of their players. 

Video Game questions

Platform - different formats the game is availabale in
Conglomerate - large media companies that own smaller media companies
Developer - People that come up with the concept of the game
Digital distribution - making the game available to audiences (steam...)
Engine - a system designed for creation and development of games
PEGI - Pan European Games information (age rating)
Designer - people or companies that bring the game to life
RPG - Role playing game
MMORPG - Massively multiplayer online role player game
FPS- First person shooter
Event release- Release date of game
Triple A game- A game with a high budget
Open world- Free to do whatever/roam around
DLC- Downloadable content
Sandbox- Open world building game.

Video Games

What is a video game- A game played by electronically manipulating images produced by a computer program on a monitor or other display.


  • Role play
  • First person shooter
  • Sport
  • Strategy
  • Sandbox
  • Open world
  • Adventure
  • Simulation
  • Horror 
  • Puzzle Solving
  • Children's 
Minecraft was created by Marcus 'Notch' Persson and developed by Mojang.


Call Of Duty
Fifa
Red Dead Redemption
NBA 2k
Mario Kart
Mario and Sonic
Rainbow six siege
Fortnite
Forza Horizon
Formula 1
Golf with friends
Madden
Mortal Kombat
Zelda
Lego Star wars
PES
Skyrim
Sunset Overdrive
GTA
PacMan
Smash Bro's Ultimate
Wii Sports
Saints Row
Skate
Fallout
Assassins Creed
Battlefront
NHL
Club Penguin
Tomb Raider
ARK

Radio Self test


1.    Since last august
2.    15-29-year olds
3.    Radio 1 has no adverts and its publicly funded by the BBC
4.    Radio, BBC iPlayer, TV, Stream online
5.    They can call in, message them on social media or text
6.    The professional body that regulates radio is called Ofcom
7.    They make sure that their audience is at the heart of everything that they do. This is how they keep their status as a public service broadcaster.
8.    –
9.    It plays a lot of British music and not just well-known people but upcoming artists, and many of the prizes people can win are British themed.
10. During my time slot I heard a few POP songs such as Rita Ora’s- Anywhere and also a rap song like Drake- In my feelings.
11.During my time slot there was a few interviews, some with British artists such as Sam Smith and Years and Years. There was also interviews with NFL Legends who were not British but were helping to promote the Super Bowl 53.
12. ISIS girl wants to return home, members of parliament making their own group and Brit awards.
13. Tickets to the Super Bowl, Radio 1’s word slam to win money.
14. Throughout the breakfast show they make sure to tell the news to keep people up to date what’s going on in the world. They will also have discussions with either guests in the studio or members of the public via calls or social media. They also do an event at the end of the year a 750-word essay challenge for students to win a prize showing the educating side and also have various celebrities on for entertainment.
15. Commercial shows have a lot of pointless chat, mainly gossip and have so many adverts. But radio 1 has a lot more music and has no adverts as well. And they promote a lot of British music and artists.
16. I found that in my section there was a lot of modern pop and rap so in my opinion I think it was aimed mainly at people aged between 15 and 22 maybe a bit older.
17. 9.6 million across a few months.
18. -
19.Radio 1 is the most targeted station for audiences. It’s for a large range of audiences and is for the young, hip and trendy. With interviews and events with celebrities, it fits in with the target audience of 15 to 29-year olds as they love this type of modern-day gossip.
20.